There are several types of competitions for martial
arts. Some of them are specific to certain styles of
martial art, such as Judo and Tae kwon do. Others are
open to students of any martial arts, such as Sanshou
or MMA.
Forms Competitions
Modern Wushu Forms
with Wu Di, Wei Jian, Ma Lingjuan and others at the
10th All China Games
Xu Huihui
The Winner of Woman Daoshu in the 8° World Wushu
Championship - Hanoi 2005
Daria Tarasova of Russia performing traditional
ditangquan
地躺拳.
Mixed Martial Arts
Ayron Howey, a San Shou teacher based in Vancouver,
made his MMA debut Saturday, June 23rd, 2007 at the All
Martial Arts Championship in North Vancouver, BC.
Ayron teaches at the Wuji Xiao Yao Kung Fu Academy in
Vancouver. His students have done very well in
competition, including a bronze in Sanshou at the World
Championships by Shane Dobie.
Tai chi as a sport
(Taijiquan as a sport)
Types of Taijiquan Competition
The main elements of the taijiquan curriculum are
Qigong (energy cultivation), Taolu (Routines), Tuishou
(Pushing Hands), and Sanshou (Martial Applications). As
of yet there exist only competitions for three of these
components. There may someday be a qigong competition.
But I do not know who would pay to watch it, and I
would be concerned for any who might enter such a
tournament.
There are those who will claim that competition is
contrary to the spirit of taijiquan.
Yet, even if taijiquan is to be seen as a means to
achieving peace in an inherently violent world, we may
find it useful to test ourselves in the face of
conflict.
Ironically, taijiquan competitions tend to be more free
of antagonism than ordinary life. Competitors are often
seen coaching and cheering their opponents, before,
after, and during event. Opponents often become
life-long friends.
“ Those who compete may enjoy the competition for the
camaraderie that develops, even among opponents, at
such events. They consider the competition to be a
great opportunity to test their skill, learn new
things, and experience different ways of training. “
TAOLU (FORMS) COMPETITION
Taijiquan has become an integral part of international
wushu tournament competition, which are judged in a
method similar to gymnastics or figure skating.
Competitors perform a standard routine or one they have
choreographed themselves. They are given points for the
quality of movements, power, co-ordination,
spirit,rhythm,content,style,structure and choreography.
Deductions are made for errors and deviations.
Modern wushu competitions have a divisions in several
categories, including at least one division for
taijiquan. In the 11th Asian Games of 1990, wushu was
included as an item for competition for the first time.
The International Wushu Federation (IWUF) applied for
wushu to be part of the Olympic games, but were denied
official status for the sport. Instead there will be a
separate tournament in Beijing showcasing wushu at the
same time as the 2008 Olympic Games.
The format and requirements for international
competition have changed over the years. Some
tournaments use the international standard routines
while others allow competitors to choreograph their own
routines. Performances are judged according to
technique, degree of difficulty, spirit, pace, style
content, and choreography.
Controversy in recent years has surrounded the change
in the way modern wushu is judged. The recent changes
have meant that competitors are required to demonstrate
less real martial skill and more acrobatics.
These changes make the competitions easier to judge and
easier for spectators to understand. But the changes
have come under increasing criticism in recent years
for their deviation from traditional requirements. Some
of the older masters who used to teach modern wushu
competition routines as a part of traditional martial
arts programs, do not support these events anymore.
However, there are many competitions in North America,
and around the world that still promote the traditional
principle of taijiquan in standardised competition.
These tournaments include divisions for solo routines,
weapon routines, and two-person routines. The
competitions are separated into categories for each
style.
TUISHOU (PUSHING HANDS) COMPETITION
Tuishou is an essential training exercise for
taijiquan. Although most schools focus primarily on
forms and teach very little of it.
In practice, tuishou is a very friendly and gentle
exercise that allows players to learn from each other
regardless of their relative skill. In competition,
however, tuishou can be extremely vigourous.
There are 4 types of the tuishou competition: fixed
step, restricted step, moving step, and freestyle.
Fixed Step Tuishou
The simplest type is called “fixed step” pushing hands.
In this type of contest one or two referees watch for
violations while 3 judges watch the competitors’ feet.
If one competitor moves his or her feet, the other
competitor gets a point. If a referee sees a violation
of the rules, such as double grabbing, joint locks,
strikes, illegal contact, excessive force, etc. the
offending competitor is given a warning.
Restricted Step Tuishou
This type of competition evolved as a refinement of
fixed step pushing hands, and has become the dominant
type of competition in North America. It also requires
more skilled judges and referees. In it competitors may
move each foot forward or backward as long as they do
not step sideways or move one foot past the other.
Point are not so much awarded for pushing so much as
deducted from the score of the competitor who loses
balance or endangers himself or herself. Deductions are
made for “holding on”, grabbing with both hands at the
same time,
Moving Step Tuishou
Moving step push-hands is similar to restricted step
tuishou except that the competitors may step in any
direction they want, and the match takes place within
two concentric circles. The points are awarded in the
same way as in restricted step tuishou, with the
addition of points awarded for causing the opponents to
step outside of the one or both circles.
Freestyle Tuishou
This type of push hands competition is rarely held in
North America, although several schools do include this
in their training. Freestyle tuishou allows throws and
takedowns, and is usually held in a circular ring
similar in size to a sumo ring or boxing ring. To watch
it one might say it looks much like a Suaijiao (Chinese
Wrestling) match or a Judo match except that
competitors are forbidden to grab the opponents
clothing.
Criticism of Tuishou (Push hands) Competition
It is common to hear people who practice tai chi
criticise tuishou competition for a number of reasons.
Some are not comfortable with tai chi being treated as
a sport. Some say it is too much like fighting, while
others say it is not enough like fighting. Still others
will decry the apparent “low skill” and “excessive
force” used by competitors.
This last point is often made when these people observe
two evenly matched players compete. If one competitor
is much better than the other, then the match will be
poetry in motion, with one expert “using four ounces to
defeat a thousand pounds.” On the other hand, two
evenly matched competitors will often look like
children fighting. This only changes when both
competitors are so highly skilled that the changes in
direction are imperceptible to the average spectator.
Great masters rarely fight, and if they do, it doesn’t
look like fighting.
Those who compete may enjoy the competition for the
camaraderie that develops, even among opponents, at
such events. They consider the competition to be a
great opportunity to test their skill, learn new
things, and experience different ways of training.
SANSHOU COMPETITION
Taijiquan players sometimes take the opportunities to
enter mixed martial arts tournaments and compete
against students of other martial arts. One such event
that is a part of Chinese Wushu competitions is called
Sanshou (free hands).
Sanshou matches take place on a raised platform
surrounded by crash mats. This platform look somewhat
like a boxing ring with the ropes and posts removed.
Competitors may be required to wear protective gear on
their head, chest, shins, and feet. Boxing gloves are
mandatory.
Competitors may use punches, kick, and throws to score
points against their opponents. Multiple consecutive
hits to the head are not allowed, and there is no
fighting on the ground. Two points are given for a
throw or for ejecting the opponent from the platform. A
competitor who pushes the opponent of the platform
twice in one round automatically wins the round.
If you would like more information about Sanshou
competition, some excellent resources and training
opportunities can be found at www.shouyuliang.com and
www.wujikungfu.com
Rules for Different Types of Competitions
RESTRICTED STEP Tuishou
Restricted step: Players may take a step or several
steps forward or back within a restricted range but may
not reverse stance. In Restricted Step, the referee
stops the bout immediately for any uprooting or loss of
balance, because once the player has placed himself or
herself in an inferior position, he or she has lost the
taiji principle, regardless of whether the opponent has
created this situation or takes this opportunity to
push. If such a fault is not called, the other player
may feel that it is necessary to demonstrate a big win
with a big push, and this use of force not only
disregards the classics' admonitions against the use of
force, it can lead to dangerous actions. We are
concerned with safety and fairness as well as
discerning classic and correct taijiquan skills.
MOVING STEP
Players may move within a designated circle. Any step
outside the circle is a loss of one point. Moving Step
Push-Hands has the same basic rules as Restricted Step.
Skilled footwork by competitors creates a different
style of match from Restricted Step, and also tests
adherence to taiji principles.
Restricted Step Tuishou Scoring
Scoring:
One point is awarded to the competitor whose opponent
has made an error or committed a Personal Violation;
two points are awarded for a Serious Personal Violation
on the part of the opponent. Points may be awarded for
Technical Violations.
Errors:
Loss of balance
Endangering oneself
Personal Violations
(point and warning):
Using excessive strength
Grabbing opponent's clothes
Double grabbing (grabbing with both hands)
Holding on (gripping opponent with one or both
hands or reaching around opponent's side or back to
prevent loss of balance)
Attacking illegal target area
Reversing stance to gain advantage
Serious Personal Violations
( 2 points and serious warning):
Striking, hitting, punching
Using head to attack
Using legs, knees, or feet to attack
Twisting the joints, grappling, qinna
Attacking pressure points
Pulling hair or beard
Attacking groin area
Using any technique determined to cause injury to
the opponent
Technical Violations
(may award point)
Not following instructions of Referee
Not completing the mandatory revolutions
Un-sportsman-like conduct
Receiving coaching during the round
A warning is issued for each Personal Violation
and a serious warning is issued for each Serious
Personal Violation. The Referee may issue a verbal
"caution" at his/her discretion; no point is awarded
and no warning is issued.
Disqualification:
5 Warnings
A competitor may be disqualified for one Serious
Violation and must be disqualified for two Serious
Violations.
The Referee in consultation with the Judges may
disqualify a competitor
Sanshou Rules
The following is taken from part of the Sanshou rules
of the International Wushu Federation (IWUF)
Chapter 1
General Rules
Article 1 - Types of Competition
Team and Individual
Article 2 - Systems of Competition
2.1 Round-robin, Direct Elimination or Elimination with
repechage shall be adopted.
2.2 Winning two out of three rounds in a bout of fight
will be adopted. Each round lasts two minutes. There
will be one-minute break between rounds.
Chapter 4 Competition Methods, Scoring
Criteria and Penalties
Article 17 - Competition Methods
Attacking and defending techniques of any wushu
sanshou schools can be applied.
Article 18 - Prohibited Targets
The back of head, the neck, and the groin.
Article 19 - Valid Parts
The head, the trunk, and the thighs.
Article 20 - Prohibited Methods
20.1 Attacking using the head, the elbow, or the
knee, or pushing back on the opponent's joints.
20.2 Forcing the opponent to land with the head
or intentionally smashing the opponent down.
20.3 Attacking the head of the opponent when he
or she is down with any technique.
Article 21 - Scoring Criteria
21.1 Winning two (2) points
A competitor will win two points when:
his or her opponent falls off the platform,
his or her opponent falls down while he or she
remains standing,
he or she hits the opponent on the trunk, or
kicks the head,
he or she is able makes the opponent to fall down
by falling down himself or herself on purpose and
then stands up immediately
his or her opponent is force to be counted,
his or her opponent received a warning.
21.2 Winning one point
A competitor will win one (1) point, when
he or she hits the opponent on a valid part by a
hand technique,
he or she hits the opponent on the thigh with a
kick each time,
both competitors fall down, while he or she
remains on top of the opponent,
he or she is able to make the opponent to fall
down by falling down himself or herself on purpose,
while he or she does not remain standing,
his or her opponent shows passivity for eight (8)
seconds after being ordered to attack,
his or her opponent falls down intentionally and
remained for more than three (3) seconds,
his or her opponent is received an
admonition,
21.3 No point awarded
No point will be awarded to either competitors, when
the technique executed is not clear or obvious.
both competitors fall down or off the platform at
the same time,
a competitor falls on the ground as a means of
combat,
he or she hits the opponent in a clinching.
Article 22 - Fouls and Penalties
22.1 Fouls
22.1.1 Technical fouls:
1) Clinching the opponent passively,
2) Requesting time-out when he or she is in the
disadvantageous position,
3) Delaying the fight deliberately,
4) Un-sportsmanlike behaviour towards the platform
judge or disobey his decision,
5) Without gum-shield, spitting the gum-shield or
loosening the protective gears intentionally,
6) The competitor's behaviour is violating the
protocol.
22.1.2 Personal fouls
1) Attacking the opponent before "kaishi" (Start) or
after the order "Ting"(Stop),
2) Hitting the opponent on prohibited parts,
3) Hitting the opponent by using any of the prohibited
methods.
22.2 Penalties
22.2.1 An admonition will be given for a technical
foul.
22.2.2 A warning will be given for a personal foul.
22.2.3 A competitor who received 3 personal fouls will
be disqualified from the bout.
22.2.4 A competitor who intentionally hurts his
opponent will be disqualified from the whole
competition, and his or her result will be cancelled.
22.2.5 A competitor who tests positive in using
prohibited substance or inhaling oxygen during interval
will be disqualified from the whole competition and his
or her result will be cancelled.
Article 23 - Suspension of Fights
The fight will be suspended when:
a competitor has fallen down or off the platform
(except falling down on purpose).
a competitor is given a penalty.
a competitor is injured.
the competitors hold each other without any
attack for more than two seconds.
a competitor falls down intentionally and
remained for more than three seconds.
a competitor requests for a suspension by raising
his or her hand due to objective hindrance.
the head judge corrects a misjudgement or
omission.
problems or dangers arise on the platform.
there are problems with lighting or problems with
the competition area.
again shows passivity after being ordered to
attack for another eight (8)seconds.
Placing
Article 24 - Winner and Loser
24.1 Absolute Victory
24.1.1 When there is great disparity of techniques
between the two competitors, the platform judge with
the approval of the head judge, may proclaim the
stronger competitor to be the winner of the bout.
24.1.2 A competitor will win the bout if his or her
opponent is being knocked-out (no personal foul
actions) and remained unconscious for ten (10) seconds,
or the opponent can still stand up but with abnormal
consciousness.
24.1.3 During a bout of fight, a competitor has been
hit heavily (no personal foul actions) and being
forcibly counted three times, his or her opponent will
win the bout.
24.2 Winner or Loser of the round:
24.2.1 The result of each round will be decided
according to the judgments of the sideline judges.
24.2.2 During a round of fight, if a competitor is
being hit heavily (no personal foul actions) and being
forcibly counted twice, his or her opponent will win
the round.
24.2.3 The competitor who falls off the platform twice
in a round, will lose the round and his or her opponent
will be the winner.
24.2.4 If both competitors scored same points in a
round, the winner will be decided in the following
order:
1) he or she who received less warnings in the round
will be the winner.
2) he or she who received less admonitions in the round
will be the winner.
3) he or she who weighed lesser (during the weighing-in
ceremony) will be the winner.
24.2.5 If every point in Article 24.2.4 remains the
same, a Draw will be proclaimed.
24.3 The Winner or Loser of the bout
24.3.1 The competitor who wins the first two rounds in
a bout will be the winner of the bout.
24.3.2 The competitor will win the bout if his or her
opponent is injured or ill and unable to continue the
competition as certified by the doctor.
24.3.3 During fighting if a competitor feigns to be
injured by foul actions, his or her opponent will win
the bout after being justified by the medical doctor.
24.3.4 During fighting if a competitor is been injured
by foul actions and unable to continue the fight as
justified by the medical doctor, the injured competitor
will be the winner of the bout, but will not be allowed
to continue.
24.3.5 In the case of round-robin, if both competitors
have won the same number of rounds in a bout, a draw
will be proclaimed.
24.3.6 In the case of knock-out (direct elimination),
if both the competitors win the same number of rounds
in a bout, the winner will be decided as follows:
He or she who received less warnings will be the
winner.
He or she who received less admonitions will be
the winner.
If the tie still remains, an additional round
will be added.